2 research outputs found

    Trajectory solutions for a game-playing robot using nonprehensile manipulation methods and machine vision

    Get PDF
    The need for autonomous systems designed to play games, both strategy-based and physical, comes from the quest to model human behaviour under tough and competitive environments that require human skill at its best. In the last two decades, and especially after the 1996 defeat of the world chess champion by a chess-playing computer, physical games have been receiving greater attention. Robocup TM, i.e. robotic football, is a well-known example, with the participation of thousands of researchers all over the world. The robots created to play snooker/pool/billiards are placed in this context. Snooker, as well as being a game of strategy, also requires accurate physical manipulation skills from the player, and these two aspects qualify snooker as a potential game for autonomous system development research. Although research into playing strategy in snooker has made considerable progress using various artificial intelligence methods, the physical manipulation part of the game is not fully addressed by the robots created so far. This thesis looks at the different ball manipulation options snooker players use, like the shots that impart spin to the ball in order to accurately position the balls on the table, by trying to predict the ball trajectories under the action of various dynamic phenomena, such as impacts. A 3-degree of freedom robot, which can manipulate the snooker cue on a par with humans, at high velocities, using a servomotor, and position the snooker cue on the ball accurately with the help of a stepper drive, is designed and fabricated. [Continues.

    Ball positioning in robotic billiards: a nonprehensile manipulation-based solution

    Get PDF
    The last two decades have seen a number of developments in creating robots to play billiards. The designed robotic systems have successfully incorporated the kinematics required and have had appropriate machine vision elements for a decent gameplay. Independently, computer scientists have also developed the artificial intelligence programs needed for the strategy to play billiards. Despite these developments, the accurate ball manipulation aspect of the game, needed for good performance, has not been addressed enough; two important parameters are the potting accuracy and advantageous cue ball positioning for next shot. In this regard, robotic ball manipulation by predicting the ball trajectories under the action of various dynamic phenomena, such as ball spin, impacts and friction, is the key consideration of this research. By establishing a connection to the methods used in nonprehensile robotic manipulation, a forward model is developed for the rolling, sliding and two distinct types of frictional impacts of billiards balls are developed. High-speed camera based tracking is performed to determine the physical parameters required for the developed dynamic models. To solve the inverse manipulation problem, i.e. the decision on shot parameters, for accurate ball positioning, an optimization based solution is proposed. A simplistic ball manipulator is designed and used to test the theoretical developments. Experimental results show that a 90% potting accuracy and a 100–200 mm post-shot cue ball positioning accuracy has been achieved by the autonomous system within a table area of 6 Γ— 5 ft2
    corecore